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Onyxia raid in 3.2, Arena Changes, Castrandom Macros

Name : Onyxia raid in 3.2, Arena Changes, Castrandom Macros Download :
Source: Wow-360
Author: Jay
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Date: 2009-08-13

Description : Onyxia raid in 3.2, Arena Changes, Castrandom Macros

The Brood Mother Returns - Onyxia Raid in 3.2.2

From: Zarhym (source)
She has lurked in her struggle against the nests of many brave adventurers who is to say, a familiar location for many years. Now, in honor of World of Warcraft 5 anniversary of the terrible transformation is a pot of Onyxia mother to the forefront of the restoration of a part of Azeroth, we have big plans for the upcoming content patch 3.2.2.

This is a permanent update will be converted into Onyxia dungeon 10 - 25 player mode. We will add a new item of the looting Onyxia table has the same model, some typical dungeon from the robbery, such as Layer 2 Helms, updates and statistics in order to comply with the current content. There will be a special new project too: the size of a normal Drake 310% speed mounts Onyxia imitate themselves as Onyxia Broodling. We will also update the mechanical face more suited to modern search, but we can guarantee that players will be given the terrible experience of terror once again take a deep breath.

And then in the limited time available, in the 5-year event officially began in November and who not to do so will receive logs Whelpling pet Onyxia Brood War.

We are very pleased to return to this classic encounter provides an interesting new experiences, new and old players. Further details would be in the near future, we will establish a public beta as soon as possible to help the country to test this struggle as well as all new content, we plan to patch. Pay close attention to the forum update!

Arena Matchmaking Changes

From: Kalgan (Source)
There are two minutes apart from the queuing time against only one pairs you (In this way, plus two minutes of normal time line up to match them). This time value is 5 minutes, the February 3 published for the first time, but reduced to 2 minutes the last Friday in the Hotfix.

The purpose, in addition to time in order to reduce the average group could do a game night on stage may not be the same team they faced many of the current session of games. We will continue to adjust the system to ensure that it does not feel too much disturbance when there is no other team within a reasonable assessment of the scope of the competition.

3k Arena Rating Cap Removed

From: Kalgan (Source) in the same circumstances, all presented alongside group. However, the rating limit to delete patch 3.2, it should not be the first issue of the 3K is the end of the season.

Design Intent of /castrandom Macros

From: Bornakk (Source)
We allow players to use macros for the sake of convenience, especially when automated testing tasks, they often. Cross the line where the macro is that when they make a decision, rather than the players. In the old days, there is expansion, players will be the main objective of the debuff and cure it. It crossed the goal line, we - the Department of Defense is to play games, not players.

In / castrandom circumstances, sometimes the players voted to use these macros it is not in the cooling capacity without having to admit this fact, or press the right button. Players using this system has an unfair advantage is not the opponent. Rather than to meet the complex into the level, players can just spam a key and the game "do the right thing."

We recognize that in some cases, certain types may be complex, otherwise the default World of Warcraft user interface does not provide the information you need the form where you can quickly notice that the ability to have proc ' d or the other is cooling. In this case we have to deal with the class or the user interface, rather than all of the players asked us to avoid the restrictions on the use of macros. You can help us identify the case you feel overly dependent on / castrandom macro-control, so that we can begin to solve these problems.

We also recognize that sometimes the players / castrandom option is genuinely random, nor the consequences of the game, for example, a random selection of pleomorphic animals, companion or load. In this case, we hope to give you specific commands you can use it to obtain the desired function. We have no problem, you roll the dice in this way.

Blue posts

Quote Blizzard staff
The experience of the battlefield is too low?
This is what we are closely watching and now, we will tend to agree with, some of the battlefield, we may experience the need to improve incentives. However, this does not mean that all should be less than the battlefield. However, we are considering the experience of adjustment in the near future. (Source)

Balanced arena bracket
In 2-layer design has two built-in defects. One is that it often will choose one of these courses there are many different options and completion of a class of public utilities. Because your team is one other person, he or she often is to focus or CC'd, you can not rely so much on the ability of your teammates. You have the ability to rely on its own. What has been urging and direction of the players, we realize that we are taking is to enable more and more capacity, more and more courses, so that everyone has everything. We do not think this is a good long-term first-class design. Arena is about team spirit is not intended to become self-sufficient.

The second issue is the relative balance of power to heal. If a doctor can keep themselves and other people living in 2, then 3, they may not be able to keep the ball two-thirds of people alive. Healers tend to tighten the ball two-thirds. On the other hand, if doctors can maintain a three-year team of players still alive, then they may be able to keep two players still alive trivially.

We do not have to delete from the two games. If you like it, it still has you. However, we hope to be able to pay more attention to balance our efforts to support one-third of the ball and hope that more high-end potential of Gladiator and balanced feedback to focus the efforts of the stent. (Source)

Differences in arena brackets


Think about it this way. We offer 10 and 25 of the players want to attack players, who like the small groups or large groups can be found suitable for them. We can take the extreme, but also provides a player hit 15 or 40 players will continue to provide the raid. However, more choices, we've added more to be done to balance all of their opportunities and more things will break in an extreme.

We believe that one-third of the ball and 5S will ultimately provide a better play experience. However, we must support the 2 years now and grown to enjoy some of these players, so we think this is just too harsh to reduce their game. (Source)

  Master
Polishing Peru
I said that we would like to mystery fans, but I hope this does not increase back to some of the fast burst damage, we must work hard to reduce the PvP. We agree that it changes the value of things can be really frustrating game, even if it does not reward high-service or other person rating. (Source)

  Priest
Fu Mind Flay
  I was almost sure that its work is shaped by 10% leaving Flay trap the soul of life today (no change of shape 3.2). This is because we think that this could lead to a large number of defects in the trap or not a formal target. 10% of the trap is not particularly useful, but it is obvious.

We are talking about is to change the font to the default trap does not affect at all. Just want to enhance the scope of the characters. (Source)

  Warlock
Polishing the devil
How do you find the context of 3 different areas of the DPS classes, for example, each tree has its special moments, feelings, and service level during the search, however, all three feel that they do the same DPS. This is a very challenging goal.

This is not a "buffer zone model" to discuss what role should be pure DPS talent tree, unless you return to the typical "PvP, PvE and specifications did not take."

If we buffed the devil, we buffed too much (even if it is only in some fights) then you may see is one of the most surprise turn demo warlocks. This is what happened in our survival is superior to Beastmaster. This is what truly allows players to whip outside, perhaps for those players who really likes a certain specifications for a little bit of time in the sun?

[...] I think a lot of cool devil and useful capabilities. This is indeed very interesting in order to level. However, understanding the players become very focused on the greatest potential for DPS, and the presentation does not currently provide this.

We are all for the fun of the trees, only trees there are enough players who a lot of fun is not necessarily focused on the progress of the final game. However, we recognize that many players are concentrated in progress at the end of the game, and in this day and age, even the players who are not bombarded it. (Source)

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