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Class Q&A Series: Priest

Name : Class Q&A Series: Priest Download :
Source: Wow-360
Author: Jay
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Date: 2009-08-06

Description : Class Q&A Series: Priest

Community Team: join us today to put an end to this round of Q & A series of classes to solve the problem of priests gathered the system designers society is the World of Warcraft, Ghostcrawler, who has enlisted the help of some of our members to first-class design team to provide the most comprehensive answer possible. We have to start to do, because what we always resolve the priest added to the experience of World of Warcraft.

Q: In the current minister for matters within the scope of, and you see them from this point of view going forward? What makes them unique?

Ghostcrawler: When do you think the pastor in the traditional token MMOs do you think the treatment is usually a part of, "Holy Trinity" and the Master, together with the soldiers. Many of the players who chose the pastor and his nature, they look forward to the beginning of the game, they will become the first-class medical treatment, the role of support. Of course, World of Warcraft at the beginning of the class when the pastor is chosen to search for doctors, and the class is good at filling the role. However, with the other RPG games, we have to make the role of healing, many classes can be filled. That is why Father can sometimes think that they are not the right balance, because they are not necessarily the best doctor.

In World of Warcraft, there is no stronger than other types of healing priest, but there are indeed rich functionality unmatched. The core of the Father there are two unique healing talent tree, while others only one. In addition, the healing priest is highly exceeds the allotted time (heating), direct treatment, and the impact (UGC) treatment. As a result, the power of the Father is in how to use your healing tool for the entire Repertoire together to overcome the circumstances, rather than focus on one aspect. Players sometimes referred to as Jack of all trades, with a total of no effect, but we really do not think that. Pastor has a large toolbox. You accomplished, but the cost (in the player's skills) of the game, know how to correct the work of the right spelling. Healing priest balance multi-purpose non-trading nation, but in a narrow area of effect, but a lot of magic.

Another method, we have to make the priest class more enjoyable is to improve the professionalism of its damage to personnel transactions (specifications), the shadow of the tree. The beginning, the shadow of the specifications is a balanced tree and not really a viable post-high-end game content. In the Burning Crusade, but it did not really keep up with the loss compared to other types of attacks, but did not bring about a powerful tool. Finally, in anger Lich King, we increased the damage that may make a major damage near the second (DPS) in casting - as Master - while retaining the effectiveness of some of its unique make it cool Burning Crusade .

Overall, we believe that the priest is the most common curriculum, games, may be the most enjoyable games of the treatment, because it has the characteristics of two different specifications of the unique talents to provide two different types of game styles. And players who enjoy the DPS, you will always have the option to have the shadow of the dark side facing the melt PvP off the enemy or to help in PvE. As for progress, in short, we hope to improve the Rome tree PvP advantage of the shadow of the tree a little bit of Poland for the two aspects of the game.

Social group: the role of a priest since significantly according to different types of role players to fill in, let us focus on the Shadow priest and deal with the first damage.

Q: What makes an effective Shadow Priest in raids compared to the environment PvP environment?

Ghostcrawler: Shadow Priest, some start-up time for all the points before the real damage started to come in, it is easier to fight against the bosses lasted several minutes, even more difficult in PvP a truly dynamic environment.

Q: Shadow Priest and a lot of damage and damage over time to establish (at) magic, you are concerned that they are comprehensive enough to make the appropriate forum PvE damage to a shorter, 5 player dungeon, or in the Arenas?

Ghostcrawler: This is a long-term answer.

First of all, we hope to have a certain degree of class diversity. We will make every effort to ensure that every person of a single target DPS is about the same as or similar to the specifications of classes, we will make every effort to ensure the most damage to the amount of specification can be taught to do some damage. However, we do not say that only the slow group and pull that fast compared to the single goal of drawing in order to ensure that each person is more damage in all cases.

Secondly, if the gap is really fast, no one expected the beginning of your DPS. What I mean is, if you are driving and groups of thugs to kill faster than every 20 seconds, and then the extra damage you may or may not bring about is not really a problem because in any case is the collapse of East and West. On the other hand, if the gap 20 seconds, then you should have enough time for the things you point, and then the beginning of death.

Third, there is a problem, the skills of the players here. If you kill a forum for the first time each of the skull, then maybe you would like to decorating the third or fourth group of thugs, so has the advantage of your time. Point is the work of different mechanisms. Shamanism can be enhanced compared to 100% of a target, then switch, and 100% of the new goals. Not every class or specifications of this can be done and the diversity of the class will be a some bored, if they can.

Fourth, this problem, we think it is the most difficult to find the shadow of talent. Many of them said, basically, "When you point is a time bomb." This means that in some cases can not be directly observed treatment, short tick (PvE that these very short fight, or sometimes in PvP) You are a double penalty, because these people did not play its due. Shadow tree can benefit from more people, the impact of all damage not just the point.

Q: Is it too easy to eliminate the point?

Ghostcrawler: a word, no. All the specifications used for the benefit of the clergy more "rubbish" lovers and debuffs "protection" than we normally allow these days. We just did not think this is one aspect of the game, we really want to promote. How to achieve a shadow is dependent on point, however, we did the recent rebound in vampire fans touch, so even if you get some damage is to remove.

I have already cited a number of our desire to make games more interesting and reduce the elimination of frustrating, especially in PvP. Qu you should not completely deny the ability of the class.

Also remember that all types of losses will be reduced to the current level of 3.2 of the Ministry of Telecommunications and flexibility goals. This means that the overall contribution, the resulting points should be increased.

Q: dispersion function of satisfaction with the developers is that it is considered valuable enough talent in the shadow of the trees?

Ghostcrawler: I think the key word here is "last" of talent. The players look forward to the development of a 51 point talent should be the best one in the tree; and injuries to deal with the trees, which means that the company will be the last of these talents to do more damage than any other player. This really is not our design while the trees. Dispersion is a very valuable spell - almost all of the Shadow Priest can. This is the best "will not die now," Magic in the game. There is a view of early stage, this is a PvP only that, because it does not damage naked, but it actually was a lot of use as well as in PvE (and not only for renewable power).

Q: Do you consider the abolition of Mind Blast casting time, making it ideal for a more direct damage spells, because it has a cooling?

Ghostcrawler: No, we will be more likely to damage a mess, rather than time actor. Obviously, if there is no cooling time of magic, there is no time to cast a shadow priest, what will never vote - it is a great spell. Therefore, the key is to maintain a strong and at the same time given all the other players in space cast magic as well as the Shadow Priest. We really do not want to see too many more instant cast spells. To deal with the proposal to make the forthcoming disruption of PvP, and towards PvE. However, we do not want to you can opt out of these situations - they are considered a challenge. If you are looking for a high direct loss, there is no cooling time, Flay mind should be clear.

Because the question was asked, I suspect, we have announced that part of the healing debuff of Mind Blast. This is a good PvP fans and the magic in general more attractive.

Q: Many players reported that Vampiric Embrace and Vampiric Touch the lack of dynamic PvP settings and Vampiric Embrace often create too big a threat to PvE settings, whether there is any plan, you can share the functions in order to improve the these provisions?

Ghostcrawler: Vampire's touch has done a lot of damage. I would agree that it is the lack of feasibility, we may even damage buffed a little more bounce. I do not think the spelling may be eliminated should be the same as in the lack of feasibility. It set up a little bit of time to obtain all of these work in PvE and PvP, but in reality, we are working to encourage more and specifications to the class is not going to just immediate, burst damage everywhere.

We can look at the threat of Vampiric Embrace. This is not our opinions are heard. Shadow Priest does not seem to pull the tank a widespread problem.

Q: How do I increase the number of heart Flay?

Ghostcrawler: the scope to improve the shape of the cost of the trap, it appears to be a reasonable trade-off. We have already discussed the damage and scope of the collision, or may just be the elimination of trap losses. It was proposed PvP protection as early as the Lich King, but at this point, we do not think it will be a problem, just crashing into shape if the scope of the punishment. This also may be too conservative a font.

Q: As a shadow priest only focus on dealing with the shadow of the damage, what do you think they may be more vulnerable to being undermined than other casters who can concentrate on the considerable damage, through the magic number of schools?

Ghostcrawler: This is only a function of the class. Paladin has a lot of the same problem. We have discussed so that a shadow priest to use Frost magic only in emergency situations like this, but its advantage will only lock the school. We do not want a shadow priest will do a whole variety of types of damage. Now much easier for a shadow priest and switch to drop Shadowform to heal, and even damage to the sacred, we have referred to the recent Board of Directors. We can reduce the cost of power or similar.

Question: secretly made surgery: PvE priest died a spelling often used, but basically get off the bar. Are there any plans to improve it?

Ghostcrawler: We believe that shadow priests have enough magic part of the management of its rotation, so we certainly do not want to go back to them to use the cooling. There is one thing we believe that there is a rebound, if the use of non-fire the implementation of the target range. Another solution, we would like to be affected will be enhanced to prevent the rebound in order to increase your damage, this is a typical encounter in the course of the boss - your loss will be the risk of exaggerating their shotting you.

Q: What do you think provides the talent, to increase duration of power as a renewable Shadowfiend mechanics longer boss fights?

Ghostcrawler: Pastor does not seem to have too much power to fight the problem of long-term owner, and our boss is not really so long fighting. You have to run out of power at some point. We will be more likely to reduce the cooling time increased, if it is a problem, because the time naked and Shadowfiend damage.

Social group: I think the last question Segue provides a good focus on the healing of the former shrine priests to fill the discipline and the use of sacred trees.

Q: Although the role of their own can have very different discipline and what is so sacred a pastor effective environment raids compared to PvP environment?

Ghostcrawler: The short answer is that the discipline can prevent damage to their shields and done a lot of healing a single target. On the other hand can be cured saint of healing prayer and healing circles. Although we added some PvP holy talents, discipline is still really popular player, because the quality of methods and treatment of existence as repentance is not very timely, as it is difficult to interrupt. A major PvP priest's role is to lift the magic and discipline the use of many of the key talents into. When we go to the Holy Land to improve things we need to improve the efficiency and the power of sudden healing.

Social group: A lot of the players claims that healing gear is no longer desirable to continue to improve in view of its time and the cost of magic casting, even though there are occasional talent points.

Q: Do you think that, in view of the risks and costs related to the use of a more healthy, it is sufficient in its current form; and benefits of casual enough?

Ghostcrawler: I think the only cost is a long-term casting time and the fact that it does not provide additional healing often is necessary. Just take off the table - flash heal, so great is over-cured. Coupled with the fact that there are other provisions, these have done a lot of healing to do more health - an example of repentance. I do not think a lot of players look forward to greater healing power is too expensive for every point of healing. There is no danger they often run out of power. It is also worth noting that the cure has been the highest-level healing too big. The difference is that priests can use the big heal ranking dropped. We have to consider providing that, as a magic cure for literally 50%, 50% of the healing version of the great heat, but do we have enough of a wider range of health and habits of Flash heal.

Q: Similarly, do you think casting time and cost comparison of Flash magic cure to give the appropriate amount of healing it provides?

Ghostcrawler: It should be a kind of magic is not efficient, so your speed, but the high cost. Greater intent to cure the default may be cured cast a priest, but later switch to flash cure these "Oh unit" moment. The most rapid healing of the game using the same model, in addition to flash, this is the power efficiency, but the healing of a very small amount.

The question now is RAID in the current environment, speed is everything, and the magic is not so terrible. What I mean is, you usually fail at a greater risk of death by members of RAID healers than you going out of power. Just flash the speed of cure is better than other issues. Two other things complicate this issue. One is very large compared to the general medical treatment, health pool. This means that just over Dakang treatment more often. Second, in a surprise attack, the healers did not coordinate it very easy for other healers to step on you, and heal slowly. When you cast a person to treat you to your goal. I am not saying that these are bad players - in my experience, this is only the style of attack. Some players are really talkative and co-ordination. "Great treatment of the future." "I'm Jimmy." Otherwise, everyone has their own goals, will not cure other people's things, unless there is unpredictable. Who is the only other air treatment of people injured and there was no allocation of a large number of indicators, in addition to the tanks may be. The two systems can work. Second, it is necessary to use more healed faster.

Q: Do you think that a reduction of 10 minutes of cooling time of the sacred hymn?

Ghostcrawler: It is like the calm balance. We hope that these are basically a one-time encounter magic. We have considered a mechanic that allows you to re-use of spelling, such as cleaning, the same way that killing / heroism works.

Q: as a result of inhibition of pain can easily be considered to be life-saving machinery subject tree, whether there are any possible improvements, can the provisions of this?

Ghostcrawler: pain more or less put an end to the shield wall targeted. This is really good.

Q: the courtyard is not very good talent for the most sacred because it is currently the pastor of the function; What is your plan to improve its functionality?

Ghostcrawler: We have tried a lot of different implementations to date. The basic fundamental problem is that it seems that most of the DPS classes do not want to spend time or spatial awareness of the use of the courtyard, even if a huge healing. Players will use the health stone, but the courtyard across the goal line. We are not completely satisfied with this phenomenon in the game as a whole. We do not like this kind of DPS focus DPS characters even in the exclusion of their own survival and a fair assumption that the doctor's work (which is a similar problem I have mentioned before 12 weeks, a number of tanks on the threat to survival and to downplay or damage treatment). Must be clear, a lot of healing courtyard. The problem is the players just started to use it. Currently experiencing a very fast-paced, two aspects of the DPS and treatment needs, so that you can not find room to use it. If we do more in contact with more information to decide who to heal healing (Firemaw or Shazzrah think), then the courtyard will be amazing.

Q: Are there any plans to ensure the proper display of mechanical absorption and storage in the battle records in the near future?

Ghostcrawler: Technically, we can not attribute the right to absorb the continuous casting. We know who cast the spell, but we can not easily show which absorbed a number of counts when the goal of absorption. Change how much of our damage was 3.2 in the absorption of each before and after the damage done. This should be allowed to absorb the effects of third-party plug-ins to identify with one of their casters and appropriate credit. The answer, I suspect they would find, in fact, as a shield to prevent a lot of damage. Father we have seen to prevent the damage, as they heal.

Q: In a similar spirit to the recent amendments to other types of mechanics, how to lift the magic combination of disease and the elimination of the provision of services as a function of spelling?

Ghostcrawler: In our view, too far to push Easy mode Qu. As I said above, however, demand the elimination of mechanical PvP work. I suspect the original idea is that you want to lift the magic, curse, disease, poisoning, but in fact the elimination of magic is the time you are most concerned about. Drugs may be of interest to you is that it is not so easy to re-apply. However, some convincing (this does not mean that we intend to do so automatically) is excellent PvP system may be, you can disperse the crowd control and protection of the occasional spelling, this is it.

Q: Is it necessary to miss the Qu?

Ghostcrawler: This is really just missed in the PvE, The reason is simple, the boss is usually higher than the three-level you. This is annoying, we really do not want healers to cover for fear of being hit. We do not easily change the problem of on-hand though - it needs a code patch.

Q: Do you consider the addition or deletion of Inner Fire charges entirely?

Ghostcrawler: In this connection it is just become a passive fan, we simply said that the priests have to wear leather armor and wearing a cloth. Master it better and warlocks who made at least vote to determine which armor spelling. If we continue to fire in Inner Mongolia and the purchase of alternative ( "outside the fire"! "Inner Shadow!"), Then we may be accused of taking off. Of course, the magic to reduce the need for a large number of micro-than in the past now.
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